Permafrost: This counts bosses too, so a flat damage increase against the enemies that matter most. Will allow you to soak more stray hits.Ĭold Front: More chill while a barrier is active means you freeze more often, and more freeze means more damage. Icy Veil: Longer barriers is better when your barriers are expiring naturally versus them being consumed by damage. Allows your Frost Nova and Teleport to also give you a barrier to increase your chances of survival. Protection: Gives you a barrier whenever you use an ability that has a cooldown. The increased damage taken is usually a non-factor. Glass Cannon: A flat percent damage increase. This makes your Ice Shards deal significant damage when the ability activates and also makes it free to cast, which allows you to better manage your mana.Įlemental Dominance: Gives you an increase to your damage of Ice Shards when used above 50 mana, which you should aim for also using Avalanche procs. This is where the build's single target damage comes to fruition. Use it when you're in a pinch or during downtime in your CDs in order to maximize your survivability.ĭeep Freeze's upgrades will also give you a 50% cooldown refresh on the remaining CD of your abilities, so use this to increase your uptime on things like Frost Nova, Teleport, and Ice Armor. An invincibility skill as well as a cooldown reducer, this skill doesn't deal a whole lot of damage in the grand scheme, but it's very good at applying Chill. A somewhat lackluster ability, but required to take for it's utility.
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